AI Insights · Timothy · October 2022
Top 5 Snake Games Performance on Unified Platform in Europe Q3 2022
Explore the performance of the top 5 Snake Games on a unified platform in Europe during Q3 2022, including trends in downloads, revenue, and active users.
During the third quarter of 2022, the top 5 Snake Games on a unified platform in Europe exhibited varied performance metrics in terms of downloads, revenue, and active users. This data, courtesy of Sensor Tower, provides insights into the gaming trends for these popular titles.
Snake Rivals - io Snakes Games from Supersolid Ltd saw a peak in weekly revenue at approximately $5.8K during mid-July, with other weeks fluctuating between $2.8K and $5.1K. Weekly downloads spiked to 34.2K in mid-July, followed by a general decline, ending the quarter at around 14.7K. Active users peaked at nearly 90K in mid-July, decreasing to approximately 51.4K by the end of September.
Little Big Snake by LittleBigSnake, Inc maintained a steady revenue stream, peaking at $3.2K in late July. Downloads were highest at 23.9K in late July, gradually decreasing to around 7.8K by the end of the quarter. Active users started at 82.9K in late June, with a gradual decline to 48.2K by the end of September.
Snake.io - Fun Online Snake from Kooapps demonstrated consistent performance with weekly revenue ranging from $1.2K to $2.1K. Downloads peaked at 439.8K in mid-August before declining to 327.6K by the end of September. Active users reached a high of 3.5M in early August, gradually decreasing to around 2.9M by the end of the quarter.
WormsZone.io - Hungry Snake by Azur Interactive Games Limited had a revenue peak of $2K in mid-July, with downloads reaching a high of 78.2K in mid-August. Active users remained relatively stable, starting at 1.1M in late June and ending the quarter at approximately 960K.
slither.io from Lowtech Studios LLC showed modest revenue figures, peaking at $198 in late June. Downloads were highest at 186.3K in late June, with a noticeable decline to 159.5K by the end of September. Active users started at 2.1M in late June, decreasing to approximately 1.6M by the end of the quarter.
For more detailed insights and data, visit Sensor Tower.